Ny´alotha, The Waking City – Raid Guide (based on original wowhead post)
Ny´alotha, The Waking City
Raid Guide
source: https://www.wowhead.com/guides/nyalotha-waking-city-raid-overview
Wrathion
P1
Tanks:
- position the boss with his side to the raid -> to not get hit by Tail Swipe / Searing Breath
- Searing Armor: tank swap at 2 – 3 stacks
Raid:
- Incineration: move 20 – 30 yards away from the raid
- Gale Blast: get 30 + yards away from the boss and spread 5 yards from allies
- Burning Cataclysm: get to safe spot (always on the opposite of the room regarding encounter´s position)
P2
Raid:
- Scales of Wrathion: 3 mobile players soaking ; to run asap through Crackling Shards afterwards
- Crackling Shards: everyone should aoe them asap
- Assassins: bring them out of stealth via AoE / stealth removal abilities and kill them off (HC only)
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Maut
P1
Tanks:
- Shadow Wounds: taunt off of one another when stacks reset (usually around 2 – 4)
- Dark Manifestation: keep it at least 20 yards away from the boss at all times ; move the add into Devoured Abyss zone to interrupt Dark Offering cast
Raid:
- Devour Magic: move away and spread when afflicted, but not too far
- Stygian Annihilation: stand inside Devoured Abyss zone to avoid getting hit
- Dark Manifestation: run against black hole pull-in and kill the add spawning asap
- Black Wings: don´t get hit by this large knockback in a 40 yard cone (HC only)
P2
Raid:
- stack next to the boss and nuke through his mana shield before he finishes his Obsidian Shatter cast
- mobile dps: soak any mana orbs that travel towards the boss asap ; stand on the raid with the orb to spread Forbidden Mana buff
- Drain Essence: players afflicted should move out of the raid asap to get dispelled (ticking damage but also Maut gaining 1% mana each second the debuff is active) (HC only)
Healers:
- Drain Essence: only dispell afflicted players instantly if it feels comfortable, as this also means damage to the raid at all (HC only)
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Prophet Skitra
General:
9 marks at all
Red (1) White (2) Blue (1) (2) Moon (2) Orange (1)
Purple (1) Green (2) Unmarked (2) Yellow (1)
Tanks:
- Shadow Shock: taunt off of one another when debuff times out (usually around 4 – 6 stacks)
Raid:
- stack up on one side of the boss and let Shred Psyche debuff expire on the other
- Shredded Psyche: stay away from spawning add when it casts Psychic Outburst ; kill it off asap after
- try to get into P2 with no add alive
- Image of Absolution: stay out of their Surging Images aura ; you´re able to kill them off 30 seconds after spawning (HC only)
- communicate with players with a different debuff type, to identify which boss illusion is shared between you
- Dark Ritual: kill this boss illusion asap to reduce the amount of stacks
- Illusionary Bolt: stack near the add you are killing, to allow healers to heal up against incoming damage
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Dark Inquisitor Xanesh
Tanks:
- Abyssal Strike: pay attention to not get knocked off the edge of the room ; taunt off of one another after each Abyssal Strike cast
Raid:
- Torment: move out of the zones before they explode
- Soul Flay: move away from your shadow soul when afflicted to reduce incoming damage
- Void Ritual: 3 players have to soak the zones to become Voidwoken
- Voidwoken: players need to bounce the Void Orb into the portal with the red outline to remove it safely
- Void Orb: avoid having it touch the wall of the room, Azshara in the middle or any Ritual Obelisks
- do not jump down the edge of the encounter space
- Summon Ritual Obelisk: deal damage and slow players (HC only)
- Imminent Doom: when a Voidwoken player comes into contact with a Void Orb, this means 1 stack ; for that, as a player you can only touch the Void Orb at max 4 times without having at least a 6 second gap between two of their hits ; important for groups playing it the solo strategy
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Hivemind
Tanks:
- Shadow Veil: both bosses to be tanked within 20 yards whilst Tek´ris has Hivemind control / 20 yards apart when Ka´zir has Hivemind control to avoid it from triggering
- Nullification Blast: face Tek´ris away from others and sidestep it
Raid:
- Dark Reconstitution: both bosses have to die within 10 seconds of each other to prevent it happening
- Volatile Eruption: stack near the bosses or the adds to cleave them down asap ; focus down the empowered drone before it casts
- Aquir Darter: nuke them down to reduce amount of Psionic Resonance casts ; you could also cc them to stack them up and keep them there
- Echoing Void: spread 4+ yards when being cast
- Spawn Acidic Aquir: stay away from the eggs and dodge the adds the role across the room when being cast
- Mind-Numbing Nova: interrupt at all costs asap to avoid the 50% haste reduction it puts on the group
- Devouring Frenzy: triggers each time the hivemind switches between bosses (damage every 0,5 seconds over 12 seconds to the entire raid) ; starting low but the damage increases by 15% each time it triggers ; healing cds should be up towards the end of the fight ; everyone should pay attention and use defensive cds if needed (HC only)
- Acidic pools: high ticking damage to anyone standing in it ; despawning after approx. 1 minute (HC only)
- Accelerated Evolution: the drone will be transformed into an Aquir Ravager ; this add has to die asap, while cleaving boss and small adds as well in melee range (HC only)
- Volatile Eruption: focus down this huge add with 150% extra hp (immnue to cc) ; everyone should stand nearby ; should be bursted down when below 20% hp (HC only)
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Shad´har the Insatiable
Tanks:
- Crush / Dissolve: taunt off each other, so that one takes Crush and the other takes Dissolve ; randomized ; in a situation where tank has to take two Crush casts in a combo, a defensive cd should be up, but after that avoid tanking the boss until the debuff has timed out
Raid:
All phases
- avoid standing with the water around the edge of the room
- Living Miasma: players should move away 15 yards from their allies (as far as possible in HC mode due to the fact that now the entire raid gets damage)
- Debilitating Spit: healers have to spot heal afflicted players
- Breath: avoid getting hit when boss reaching 100 energy
P1
- Umbral Eruption: spread loosely in the room and dodge the bolts ; the rate increases the longer the phase goes on
P2
- Entropic Breath: spread loosely in the room to minimise players hit by instant cast
- Entropic Buildup: several ranged dps should soak orbs spawning
P3
- Bubbling Overflow: stack behind the boss at the edge of the encounter space to avoid ; for that, the boss and the entire raid have to move along the edge of the room each time new patches spawn ; do not stand in the path of the bosses movement ; do not stand prolonged periods of time in it, as damage ramping up every second
- Frenzy: at 30% the boss enters it, which increases all damage done by 25%
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Drest´agath
Tanks:
- Volatile Seed: should taunt after each cast and let the debuff expire on adds
- Void Grip: make sure that one tank is always within meele range of the boss to prevent it from triggering
Raid:
Drest´agath
- Void Infused Ichor: pick up these orbs from dead adds to deal damage that bypasses the bosses Aberrant Regeneration
- Volatile Seed: move away from tanks when they are afflicted
- move away from enemies casting Entropic Crush
- Void Glare: quickly identify the direction of the beam and move out of it
- Mutterings of Insanity: quickly move away from your allies when afflicted
- always kill adds before switching to the boss
Appendages Adds
- Crushing Slam: move out of the zone when fighting the Tentacle of Drest´agath (melee should prioritize this add)
- Reality Tear: avoid the zone traveling out from the tentacle during Throes of Agony
- Acid Splash: spread 4 yards to avoid the splash damage when fighting Maw of Drest´agath adds
- Spine Erruption: dodge the rings around the maw during Throes of Agony
- Mind Flay: interrupt it and dodge the Falling Gore swirlies when fighting the Eye of Drest´agath adds
- Umbral Aversion: 1 minute cd which prevents you from gaining Void Infused Ichor debuff again ; avoid gathering it accidentally, as there is just a burst window of 30 seconds to push the boss hard (HC only)
- Void Miasma: the Tentacle of Drest´agath appendage add has a constant cloud in a 12 yard radius around it ; this means moderate damage to any player within it every 3 seconds ; also a line of side effect ; for that, all melee dps should enter the Void Miasma and kill the add asap ; for that 1 or 2 mobility healers should also enter (HC only)
- Mutterings of Betrayal: the Maw of Drest´agath add has a permanent aura ; at 4 stacks one player will gain the Betrayed debuff which means „hostile to allies“ until the end of the fight ; for that, everyone should avoid being within 10 yards of these adds at any given time ; ranged dps should prioritize these adds asap ; there is also a chance to quickly heal this player to remove the debuff (HC only)
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Il´gynoth, Corruption Reborn
P1
Tanks:
- make sure that no other players are hit by the Eye of N´Zoth frontal beam directed towards you ; this is mostly easily done by standing at the far side of the area the raid is currently fighting in
Raid:
- Corruptor´s Gaze: kite the beams into low traffic areas, ideally around the edges of the room or over areas previously covered by beams
- Touch of the Corruptor: on a timer ; 2 random non-tank players are being charmed for 1 minute ; debuff is removed when afflicted players are brought to 30% hp ; ranged dps should switch instantly, melee should pay attention due to spreading ; when back, the players have to be healed up and dispelled instantly (HC only)
P2
Raid:
- Organ of Corruption: the raid should move to an organ and kill it asap
- Pumping Blood: interrupt the cast at all costs ; one small team of interrupters should move to each organ that is not being killed this phase
- Cursed Blood: move away from allies, so that there is some place to stack
- Blood of Ny´alotha: kite, cc and kill any adds asap
- Recurring Nightmare: dispel players afflicted due to melee hits by adds
Later phases
Raid:
- keep kiting and killing the blood adds that spawn
- stand around the area where they are going to fight the next Organ of Corruption
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Vexiona
P1
Tanks:
- Twilight Breath: face the boss away from others to avoid hitting them
- Despair: tank has to be healthy all the time, so healers have to make sure, as this will reduce the raid damage when it expires
- Void Ascendant: face it away from the raid when it casts Annihilation ; face it towards Cultists adds to damage them
- Gift of the Void: tanks should pick up the orb and use the Annilhation extra action button to reset their Void Corruption stacks
Raid:
- Encroaching Shadows: everyone should be loosely spread to avoid splashing damage onto each other when applied ; move to the edge of the room when afflicted to place Shadowy Residue pools in a low traffic area
- interrupt the Ritual add and nuke down all adds asap
- Sinister Soulcarver: additional Cultist add type ; free from all root and slow effect and will teleport to a player´s location ; tank should be the one closest to the add ; stun to interrupt cast is also possible (HC only)
P2
Raid:
- Twilight Decimator: keep an eye on the boss and dodge it
- continue to interrupt and kill Cultist adds
- Shadowy Residue: continue to place pools in low traffic areas
P3
Raid:
- Terrifying Presence: stay within 6 yards of another player to avoid the haste reduction
- Heart of Darkness: move at least 20 yards away from the boss when being cast
- finish off any adds upon transitioning
- Shadowy Residue: continue to place pools in low traffic areas
- Twilight Breath: continue to face the boss away from allies
- Desolation: random target ; 50% low effect but also huge raid wide damage and 30 stacks of Void Corruption split between all players within 10 yard radius ; for that, everyone has to stack asap to split the damage ; after the cast, players should get back to previous positions ; healers should use healing cds for each Desolation cast, especially towards the end of the fight as raid has got much stacks now (HC only)
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Ra-den
P1
Tanks:
- Nullifying Strike: should taunt off one another after each strike
Raid:
- need to kill an essence orb each time they spawn, alternating between Essence of Vita and Essence of Void
Void Empowered
- Instability Exposure: a single player without IE should soak the Unstable Void missile whilst facing the next missile towards an ideal loaction
- Unleashed Void: heal off the healing absorb at the beginning of the phase
- Void Hunter: kill the add asap, while helping stacking on the player targeted by Void Collapse
Vita Empowered
- Unstable Vita: stand next to the boss to avoid accidentally gaining it ; have players without IE bounce the Unstable Vita debuff behind the raid ; make sure that two UV participating players are furthest from one another
- Crackling Stalker: kill the add asap to reduce the number of Chain Lightning spells
P2
Tanks:
- tanks should be 50% or lower when hit with Decaying Strike to reduce the damage dealt by Decaying Wound
Raid:
- stack near the boss to allow healers to efficiently heal the Ruin damage
- Void Erruption: dodge the zones before returning back to the boss
- Charged Bonds: move away from your chained partner when afflicted
- Lingering Energies: Kill the boss before he gains too much stacks
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Carapace of N´Zoth
All phases:
- players need to keep their Sanity from dropping to 0
- players gain sanity by standing near Wrathion, or using their extra action button in P1 and P2
Fury of N´Zoth
Tanks:
- Black Scar: tanks should taunt off of one another when their debuff drops, usually after 2 Mandible Slam casts
Raid:
- Mental Decay: players will passively lose Sanity due to randomly appliied debuff
- Madness Bomb: spread 10+ yards from allies when afflicted
- Fragment of Sanity: quickly damage through the Adaptive Membrane to gain it
P1
Raid:
- Growth-Covered Tentacle: avoid the slam loaction and then kill the Horrific Hemorrhages
- Adaptive Antigen: cc and kill these adds after tentacle despawns
- Gaze of Madness: half way between each Growth-Covered Tentacle spawn ; does not need to be tanked and will simply spam cast Breed Madness ; do not interrupt at all costs, just nuke it down asap ; Fury of N´Zoth should be tanked next to the add to ensure cleave damage (HC only)
P2
Raid:
- Mycelial Cysts: travel along a path together, clearing patches by damaging
- Synthesis Growths: kill them along the path ; once all have been defeated, use the extra action button to return to the start and go along the other path ; once both paths have been cleared, jump down and engage the boss once again
- Eternal Darkness: dealing damage and removing sanity from all players
- make sure to visit Wrathion during this phase to restore your sanity if it gets low
P3
Raid:
- Thrashing Tentacle: dodge the slam zones marked by shadows
- Insanity Bomb: all players targeted have to spread
- Nightmare Antigen: avoid killing adds during this phase until they have been given the Adaptive Membrane buff
- Fragment of Sanity: Wrathion not helping out any more, so this is the only way to get sanity back
- Infinite Darkness: after casting there is a large zone underneath a random player ; so the raid should move away from the zone in a single direction ; healer should put up healing cds for every cast ; the zone will despawn until next cast has started
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N´Zoth, the Corruptor
All phases
- players need to avoid letting their Sanity drop to 0
- players can use their Azeroth´s Radiance extra action button to regain Sanity
P1 Mind Realm
Tanks:
- tank Psychus near Exposed Synapses, so that he gains a 50% damage increase via Synaptic Shock when they die
- Anguish: move Psychus along the edge of the room to place the zones in ideal locations
Raid
- dps should focus their damage on the Exposed Synapses until the boss reaches 5 stacks
- Probe Mind: all players should attempt to stay spread 5 yards to minimize incoming damage
- move back to floating body when Psychus dies and click on it to leave the Mind Realm before Collapsing Mindscape triggers
- Manifest Madness: kill Psychus before he gains full energy and casts it
P2
Tanks:
- tank the Basher Tentacles
Raid:
- Shattered Ego: damage the boss whilst its afflicted
- Corrupted Neurons: damage it to clear the path between the boss and the wall
- Mindgrasps: either stand next to the boss or next to the edges of the room when it is being cast
- Paranoia: spread out before ; let the paired players stand on top of one another whilst avoiding all other players
Tentacles
Raid:
- dps should focus on killing these first
- Corrupted Minds: interrupt it ; dispel any Corrupted Mind debuffs that accidentally go through
- Spike Tentacles: lowest priority, via multi-dotting and cleave
- Corrupted Viscera: all tentacles explode with it when they die
Mind Realm – P2
Raid:
- send half of the raid into the Mindgate (has to be different players each time on HC mode)
- Flames of Insanity: dodge the red swirly circles
- Tread Lightly: avoid excessive movement when afflicted
P3
Raid:
- continue to deal with Paranoia and Mindgrasp in the same way as in P2
- Anguish: The entire raid stack their pools on a single point when Evoke Anguish expires ; the raid should move around each time pools grow too close
- Stupefying Glare: avoid the beams (4 beams in HC mode)
- Harvest Thoughts: have several high Sanity players soak it and kill it asap
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source (picture ; free accessibler): pixabay